/**
 * Created by jerome.arnoult on 15/05/14.
 */
function gamesounds(){
    this.effectsVolume = 100;
    this.musicVolume = 100;
    this.muteEffects = false;
    this.muteMusic = false;

    this.soundsList = {};
    this.playList = {};

    this.playedSounds = {};
}
//Load & Volume
gamesounds.prototype.loadSoundsLib = function(json){

}
gamesounds.prototype.loadMusicPlaylist = function(json){

}
gamesounds.prototype.setEffectsVolume = function(volume){

}
gamesounds.prototype.setMusicVolume = function(volume){

}
//Sound effects
gamesounds.prototype.playSound = function(id, distance){

}
gamesounds.prototype.stopSound = function(id){

}
gamesounds.prototype.ajustVolume = function(distance){

}
gamesounds.prototype.stopAllSounds = function(){

}
//Music
gamesounds.prototype.playSong = function(id){

}
gamesounds.prototype.stopSong = function(){

}
gamesounds.prototype.nextSong = function(){

}
gamesounds.prototype.prevSong = function(){

}